Now you'll want to extract Universal N64 Decompressor somewhere, and have your C&C64 US ROM ready, preferably in an empty folder, so, yes, create a folder and put your C&C64 ROM in that folder first. I think if the ROM is compressed you'll also need to use the "decompress" function there, but I haven't seen any compressed ROMS so far. So select your C&C64 ROM, check the format, and if it's "Doctor 64" you click "change image format" to fix it. Some ROMS out there are in the format "Doctor 64", and if they are, all bytes in it are switched per two, which makes it really annoying to edit. What we need to do is make sure the ROM is in the format "SP64/WC/Z64". One more thing we'll need to do before getting to the Universal Decompressor is to open and use RTool to make sure the ROM is in an editable format. When it's loaded, and you see it as image, just go to File -> Quick Convert, and it'll offer to save it as N64 C&C. The tool, with a Temperate map loaded into it (though here you see it with an N64 map) ini file is in the folder with it so it can read the correct theater from there. If the automatic identification is not correct, make sure the. You can see that from the colour it gives to the clear terrain on the map. bin file in there and it should correctly identify the map as being Temperate or Desert. Also I couldn't get the Glide64 with that emulator or any other emulator.īefore we open the Universal Decompressor we'll want to open Nyerguds's Engie File Converter so that we can convert your map's. You could download the 1964-ultrafast emulator that overclocks the emulator which makes C&C64 not lag at all except the only problem is is that the video plugin it uses doesn't quite run it as well everything is dimmed for some reason but you can try it out if you want. The reason why I listed Project 64 was because it's the only emulator that comes with the working Glide64 video plugin which is the only plugin that runs C&C64 properly. HxD Hex Editor: (or some other hex editor, if you have one) Some newer v3 betas are available in the same folder) (Take the latest version the one at the bottom) Project 64 version 1.7 or above: (Right now I prefer 1.7) To start off, you'll need these tools to do this awesome process:įirst the main tool called Universal N64 Compressor:Ī Command & Conquer 64 ROM: (I'm using the US version) (Nintendo_64) (written mostly by Nyerguds) For more information on the hidden secrets of the N64 game, read here: I'm not an experienced tutorial writer, so bear with me!Īlso, before I start I want to say that almost all the Covert Operations missions are in the Command & Conquer '64 game/ROM, but are not playable unless you hex edit the ROM (which is easy to do, and I might actually show you how to do that here as well). map file either, so you can play maps that are clear of terrain other than trees / tiberium / buildings / units / triggers etc. In fact, it's not even essential that you have the. IMG file to play your map you just won't have the 3D terrain effect. I'll also note that it's not essential to have the. IMG extension, and which is responsible for the 3D terrain effect seen on the C&C64 that you'll see in the images below. ![]() There's also an additional file for maps that has a. map (which is what C&C64 uses instead of the bin, since its. To start off I'll note that I was surprised to learn that the file formats for the mission INI files are the exact same! And thanks to a tool that Nyerguds has made up for us we can easily convert the. Thanks to the lead programmer at and to Nyerguds it is now possible to add your Command & Conquer 1995 map to the four years newer Command & Conquer 1999 that was redone in 3D for the Nintendo 64.
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